Adrian Heine
4 years ago
6 changed files with 884 additions and 17 deletions
-
71img/weben.svg
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1index.html
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735springy.js
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66src/display.js
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2src/index.js
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26style.css
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<?xml version="1.0" encoding="UTF-8" standalone="no"?> |
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<svg |
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xmlns:dc="http://purl.org/dc/elements/1.1/" |
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xmlns:cc="http://creativecommons.org/ns#" |
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xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" |
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inkscape:version="1.0.1 (3bc2e813f5, 2020-09-07)" |
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sodipodi:docname="Weben.svg"> |
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<defs |
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<sodipodi:namedview |
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bordercolor="#666666" |
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inkscape:pageopacity="0.0" |
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inkscape:pageshadow="2" |
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inkscape:window-width="1920" |
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<metadata |
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<rdf:RDF> |
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<cc:Work |
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rdf:about=""> |
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<dc:format>image/svg+xml</dc:format> |
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<dc:type |
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rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> |
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<dc:title></dc:title> |
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</cc:Work> |
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</rdf:RDF> |
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inkscape:groupmode="layer" |
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<path |
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<path |
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</g> |
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</svg> |
@ -1,4 +1,5 @@ |
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<meta charset=utf8> |
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<link rel="stylesheet" href="style.css"> |
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<script src=diffDOM.js></script> |
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<script src=springy.js></script> |
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<script src=src/index.js type=module></script> |
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/** |
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* Springy v2.7.1 |
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* |
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* Copyright (c) 2010-2013 Dennis Hotson |
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* |
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* Permission is hereby granted, free of charge, to any person |
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* obtaining a copy of this software and associated documentation |
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* files (the "Software"), to deal in the Software without |
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* restriction, including without limitation the rights to use, |
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* copy, modify, merge, publish, distribute, sublicense, and/or sell |
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* copies of the Software, and to permit persons to whom the |
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* Software is furnished to do so, subject to the following |
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* conditions: |
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* |
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* The above copyright notice and this permission notice shall be |
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* included in all copies or substantial portions of the Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES |
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT |
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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* OTHER DEALINGS IN THE SOFTWARE. |
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*/ |
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(function (root, factory) { |
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if (typeof define === 'function' && define.amd) { |
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// AMD. Register as an anonymous module.
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define(function () { |
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return (root.returnExportsGlobal = factory()); |
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}); |
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} else if (typeof exports === 'object') { |
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// Node. Does not work with strict CommonJS, but
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// only CommonJS-like enviroments that support module.exports,
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// like Node.
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module.exports = factory(); |
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} else { |
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// Browser globals
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root.Springy = factory(); |
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} |
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}(this, function() { |
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|
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var Springy = {}; |
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|
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var Graph = Springy.Graph = function() { |
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this.nodeSet = {}; |
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this.nodes = []; |
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this.edges = []; |
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this.adjacency = {}; |
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|
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this.nextNodeId = 0; |
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this.nextEdgeId = 0; |
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this.eventListeners = []; |
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}; |
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|
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var Node = Springy.Node = function(id, data) { |
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this.id = id; |
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this.data = (data !== undefined) ? data : {}; |
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|
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// Data fields used by layout algorithm in this file:
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// this.data.mass
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// Data used by default renderer in springyui.js
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// this.data.label
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}; |
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var Edge = Springy.Edge = function(id, source, target, data) { |
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this.id = id; |
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this.source = source; |
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this.target = target; |
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this.data = (data !== undefined) ? data : {}; |
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|
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// Edge data field used by layout alorithm
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// this.data.length
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// this.data.type
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}; |
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Graph.prototype.addNode = function(node) { |
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if (!(node.id in this.nodeSet)) { |
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this.nodes.push(node); |
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} |
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this.nodeSet[node.id] = node; |
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this.notify(); |
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return node; |
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}; |
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|
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Graph.prototype.addNodes = function() { |
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// accepts variable number of arguments, where each argument
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// is a string that becomes both node identifier and label
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for (var i = 0; i < arguments.length; i++) { |
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var name = arguments[i]; |
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var node = new Node(name, {label:name}); |
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this.addNode(node); |
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} |
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}; |
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|
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Graph.prototype.addEdge = function(edge) { |
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var exists = false; |
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this.edges.forEach(function(e) { |
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if (edge.id === e.id) { exists = true; } |
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}); |
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if (!exists) { |
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this.edges.push(edge); |
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} |
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if (!(edge.source.id in this.adjacency)) { |
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this.adjacency[edge.source.id] = {}; |
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} |
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if (!(edge.target.id in this.adjacency[edge.source.id])) { |
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this.adjacency[edge.source.id][edge.target.id] = []; |
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} |
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|
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exists = false; |
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this.adjacency[edge.source.id][edge.target.id].forEach(function(e) { |
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if (edge.id === e.id) { exists = true; } |
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}); |
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if (!exists) { |
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this.adjacency[edge.source.id][edge.target.id].push(edge); |
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} |
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this.notify(); |
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return edge; |
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}; |
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Graph.prototype.addEdges = function() { |
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// accepts variable number of arguments, where each argument
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// is a triple [nodeid1, nodeid2, attributes]
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for (var i = 0; i < arguments.length; i++) { |
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var e = arguments[i]; |
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var node1 = this.nodeSet[e[0]]; |
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if (node1 == undefined) { |
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throw new TypeError("invalid node name: " + e[0]); |
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} |
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var node2 = this.nodeSet[e[1]]; |
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if (node2 == undefined) { |
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throw new TypeError("invalid node name: " + e[1]); |
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} |
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var attr = e[2]; |
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this.newEdge(node1, node2, attr); |
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} |
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}; |
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Graph.prototype.newNode = function(data) { |
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var node = new Node(this.nextNodeId++, data); |
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this.addNode(node); |
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return node; |
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}; |
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Graph.prototype.newEdge = function(source, target, data) { |
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var edge = new Edge(this.nextEdgeId++, source, target, data); |
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this.addEdge(edge); |
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return edge; |
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}; |
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// add nodes and edges from JSON object
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Graph.prototype.loadJSON = function(json) { |
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/** |
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Springy's simple JSON format for graphs. |
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historically, Springy uses separate lists |
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of nodes and edges: |
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{ |
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"nodes": [ |
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"center", |
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"left", |
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"right", |
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"up", |
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"satellite" |
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], |
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"edges": [ |
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["center", "left"], |
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["center", "right"], |
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["center", "up"] |
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] |
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} |
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**/ |
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// parse if a string is passed (EC5+ browsers)
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if (typeof json == 'string' || json instanceof String) { |
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json = JSON.parse( json ); |
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} |
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if ('nodes' in json || 'edges' in json) { |
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this.addNodes.apply(this, json['nodes']); |
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this.addEdges.apply(this, json['edges']); |
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} |
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} |
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// find the edges from node1 to node2
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Graph.prototype.getEdges = function(node1, node2) { |
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if (node1.id in this.adjacency |
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&& node2.id in this.adjacency[node1.id]) { |
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return this.adjacency[node1.id][node2.id]; |
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} |
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return []; |
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}; |
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// remove a node and it's associated edges from the graph
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Graph.prototype.removeNode = function(node) { |
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if (node.id in this.nodeSet) { |
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delete this.nodeSet[node.id]; |
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} |
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for (var i = this.nodes.length - 1; i >= 0; i--) { |
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if (this.nodes[i].id === node.id) { |
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this.nodes.splice(i, 1); |
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} |
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} |
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this.detachNode(node); |
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}; |
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// removes edges associated with a given node
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Graph.prototype.detachNode = function(node) { |
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var tmpEdges = this.edges.slice(); |
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tmpEdges.forEach(function(e) { |
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if (e.source.id === node.id || e.target.id === node.id) { |
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this.removeEdge(e); |
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} |
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}, this); |
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this.notify(); |
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}; |
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// remove a node and it's associated edges from the graph
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Graph.prototype.removeEdge = function(edge) { |
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for (var i = this.edges.length - 1; i >= 0; i--) { |
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if (this.edges[i].id === edge.id) { |
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this.edges.splice(i, 1); |
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} |
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} |
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for (var x in this.adjacency) { |
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for (var y in this.adjacency[x]) { |
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var edges = this.adjacency[x][y]; |
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for (var j=edges.length - 1; j>=0; j--) { |
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if (this.adjacency[x][y][j].id === edge.id) { |
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this.adjacency[x][y].splice(j, 1); |
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} |
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} |
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// Clean up empty edge arrays
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if (this.adjacency[x][y].length == 0) { |
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delete this.adjacency[x][y]; |
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} |
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} |
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// Clean up empty objects
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if (isEmpty(this.adjacency[x])) { |
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delete this.adjacency[x]; |
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} |
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} |
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this.notify(); |
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}; |
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|
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/* Merge a list of nodes and edges into the current graph. eg. |
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var o = { |
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nodes: [ |
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{id: 123, data: {type: 'user', userid: 123, displayname: 'aaa'}}, |
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{id: 234, data: {type: 'user', userid: 234, displayname: 'bbb'}} |
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], |
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edges: [ |
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{from: 0, to: 1, type: 'submitted_design', directed: true, data: {weight: }} |
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] |
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} |
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*/ |
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Graph.prototype.merge = function(data) { |
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var nodes = []; |
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data.nodes.forEach(function(n) { |
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nodes.push(this.addNode(new Node(n.id, n.data))); |
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}, this); |
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data.edges.forEach(function(e) { |
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var from = nodes[e.from]; |
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var to = nodes[e.to]; |
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var id = (e.directed) |
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? (id = e.type + "-" + from.id + "-" + to.id) |
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: (from.id < to.id) // normalise id for non-directed edges
|
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? e.type + "-" + from.id + "-" + to.id |
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: e.type + "-" + to.id + "-" + from.id; |
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var edge = this.addEdge(new Edge(id, from, to, e.data)); |
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edge.data.type = e.type; |
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}, this); |
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}; |
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Graph.prototype.filterNodes = function(fn) { |
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var tmpNodes = this.nodes.slice(); |
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tmpNodes.forEach(function(n) { |
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if (!fn(n)) { |
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this.removeNode(n); |
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} |
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}, this); |
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}; |
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Graph.prototype.filterEdges = function(fn) { |
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var tmpEdges = this.edges.slice(); |
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tmpEdges.forEach(function(e) { |
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if (!fn(e)) { |
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this.removeEdge(e); |
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} |
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}, this); |
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}; |
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Graph.prototype.addGraphListener = function(obj) { |
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this.eventListeners.push(obj); |
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}; |
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Graph.prototype.notify = function() { |
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this.eventListeners.forEach(function(obj){ |
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obj.graphChanged(); |
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}); |
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}; |
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// -----------
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var Layout = Springy.Layout = {}; |
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Layout.ForceDirected = function(graph, stiffness, repulsion, damping, minEnergyThreshold, maxSpeed) { |
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this.graph = graph; |
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this.stiffness = stiffness; // spring stiffness constant
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this.repulsion = repulsion; // repulsion constant
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this.damping = damping; // velocity damping factor
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this.minEnergyThreshold = minEnergyThreshold || 0.01; //threshold used to determine render stop
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this.maxSpeed = maxSpeed || Infinity; // nodes aren't allowed to exceed this speed
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this.nodePoints = {}; // keep track of points associated with nodes
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this.edgeSprings = {}; // keep track of springs associated with edges
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}; |
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Layout.ForceDirected.prototype.point = function(node) { |
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if (!(node.id in this.nodePoints)) { |
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var mass = (node.data.mass !== undefined) ? node.data.mass : 1.0; |
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this.nodePoints[node.id] = new Layout.ForceDirected.Point(Vector.random(), mass); |
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} |
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return this.nodePoints[node.id]; |
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}; |
|||
|
|||
Layout.ForceDirected.prototype.spring = function(edge) { |
|||
if (!(edge.id in this.edgeSprings)) { |
|||
var length = (edge.data.length !== undefined) ? edge.data.length : 1.0; |
|||
|
|||
var existingSpring = false; |
|||
|
|||
var from = this.graph.getEdges(edge.source, edge.target); |
|||
from.forEach(function(e) { |
|||
if (existingSpring === false && e.id in this.edgeSprings) { |
|||
existingSpring = this.edgeSprings[e.id]; |
|||
} |
|||
}, this); |
|||
|
|||
if (existingSpring !== false) { |
|||
return new Layout.ForceDirected.Spring(existingSpring.point1, existingSpring.point2, 0.0, 0.0); |
|||
} |
|||
|
|||
var to = this.graph.getEdges(edge.target, edge.source); |
|||
from.forEach(function(e){ |
|||
if (existingSpring === false && e.id in this.edgeSprings) { |
|||
existingSpring = this.edgeSprings[e.id]; |
|||
} |
|||
}, this); |
|||
|
|||
if (existingSpring !== false) { |
|||
return new Layout.ForceDirected.Spring(existingSpring.point2, existingSpring.point1, 0.0, 0.0); |
|||
} |
|||
|
|||
this.edgeSprings[edge.id] = new Layout.ForceDirected.Spring( |
|||
this.point(edge.source), this.point(edge.target), length, this.stiffness |
|||
); |
|||
} |
|||
|
|||
return this.edgeSprings[edge.id]; |
|||
}; |
|||
|
|||
// callback should accept two arguments: Node, Point
|
|||
Layout.ForceDirected.prototype.eachNode = function(callback) { |
|||
var t = this; |
|||
this.graph.nodes.forEach(function(n){ |
|||
callback.call(t, n, t.point(n)); |
|||
}); |
|||
}; |
|||
|
|||
// callback should accept two arguments: Edge, Spring
|
|||
Layout.ForceDirected.prototype.eachEdge = function(callback) { |
|||
var t = this; |
|||
this.graph.edges.forEach(function(e){ |
|||
callback.call(t, e, t.spring(e)); |
|||
}); |
|||
}; |
|||
|
|||
// callback should accept one argument: Spring
|
|||
Layout.ForceDirected.prototype.eachSpring = function(callback) { |
|||
var t = this; |
|||
this.graph.edges.forEach(function(e){ |
|||
callback.call(t, t.spring(e)); |
|||
}); |
|||
}; |
|||
|
|||
|
|||
// Physics stuff
|
|||
Layout.ForceDirected.prototype.applyCoulombsLaw = function() { |
|||
this.eachNode(function(n1, point1) { |
|||
this.eachNode(function(n2, point2) { |
|||
if (point1 !== point2) |
|||
{ |
|||
var d = point1.p.subtract(point2.p); |
|||
var distance = d.magnitude() + 0.1; // avoid massive forces at small distances (and divide by zero)
|
|||
var direction = d.normalise(); |
|||
|
|||
// apply force to each end point
|
|||
point1.applyForce(direction.multiply(this.repulsion).divide(distance * distance * 0.5)); |
|||
point2.applyForce(direction.multiply(this.repulsion).divide(distance * distance * -0.5)); |
|||
} |
|||
}); |
|||
}); |
|||
}; |
|||
|
|||
Layout.ForceDirected.prototype.applyHookesLaw = function() { |
|||
this.eachSpring(function(spring){ |
|||
var d = spring.point2.p.subtract(spring.point1.p); // the direction of the spring
|
|||
var displacement = spring.length - d.magnitude(); |
|||
var direction = d.normalise(); |
|||
|
|||
// apply force to each end point
|
|||
spring.point1.applyForce(direction.multiply(spring.k * displacement * -0.5)); |
|||
spring.point2.applyForce(direction.multiply(spring.k * displacement * 0.5)); |
|||
}); |
|||
}; |
|||
|
|||
Layout.ForceDirected.prototype.attractToCentre = function() { |
|||
this.eachNode(function(node, point) { |
|||
var direction = point.p.multiply(-1.0); |
|||
point.applyForce(direction.multiply(this.repulsion / 50.0)); |
|||
}); |
|||
}; |
|||
|
|||
|
|||
Layout.ForceDirected.prototype.updateVelocity = function(timestep) { |
|||
this.eachNode(function(node, point) { |
|||
// Is this, along with updatePosition below, the only places that your
|
|||
// integration code exist?
|
|||
point.v = point.v.add(point.a.multiply(timestep)).multiply(this.damping); |
|||
if (point.v.magnitude() > this.maxSpeed) { |
|||
point.v = point.v.normalise().multiply(this.maxSpeed); |
|||
} |
|||
point.a = new Vector(0,0); |
|||
}); |
|||
}; |
|||
|
|||
Layout.ForceDirected.prototype.updatePosition = function(timestep) { |
|||
this.eachNode(function(node, point) { |
|||
// Same question as above; along with updateVelocity, is this all of
|
|||
// your integration code?
|
|||
point.p = point.p.add(point.v.multiply(timestep)); |
|||
}); |
|||
}; |
|||
|
|||
// Calculate the total kinetic energy of the system
|
|||
Layout.ForceDirected.prototype.totalEnergy = function(timestep) { |
|||
var energy = 0.0; |
|||
this.eachNode(function(node, point) { |
|||
var speed = point.v.magnitude(); |
|||
energy += 0.5 * point.m * speed * speed; |
|||
}); |
|||
|
|||
return energy; |
|||
}; |
|||
|
|||
var __bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; }; // stolen from coffeescript, thanks jashkenas! ;-)
|
|||
|
|||
Springy.requestAnimationFrame = __bind(this.requestAnimationFrame || |
|||
this.webkitRequestAnimationFrame || |
|||
this.mozRequestAnimationFrame || |
|||
this.oRequestAnimationFrame || |
|||
this.msRequestAnimationFrame || |
|||
(function(callback, element) { |
|||
this.setTimeout(callback, 10); |
|||
}), this); |
|||
|
|||
|
|||
/** |
|||
* Start simulation if it's not running already. |
|||
* In case it's running then the call is ignored, and none of the callbacks passed is ever executed. |
|||
*/ |
|||
Layout.ForceDirected.prototype.start = function(render, onRenderStop, onRenderStart) { |
|||
var t = this; |
|||
|
|||
if (this._started) return; |
|||
this._started = true; |
|||
this._stop = false; |
|||
|
|||
if (onRenderStart !== undefined) { onRenderStart(); } |
|||
|
|||
Springy.requestAnimationFrame(function step() { |
|||
t.tick(0.03); |
|||
|
|||
if (render !== undefined) { |
|||
render(); |
|||
} |
|||
|
|||
// stop simulation when energy of the system goes below a threshold
|
|||
if (t._stop || t.totalEnergy() < t.minEnergyThreshold) { |
|||
t._started = false; |
|||
if (onRenderStop !== undefined) { onRenderStop(); } |
|||
} else { |
|||
Springy.requestAnimationFrame(step); |
|||
} |
|||
}); |
|||
}; |
|||
|
|||
Layout.ForceDirected.prototype.stop = function() { |
|||
this._stop = true; |
|||
} |
|||
|
|||
Layout.ForceDirected.prototype.tick = function(timestep) { |
|||
this.applyCoulombsLaw(); |
|||
this.applyHookesLaw(); |
|||
this.attractToCentre(); |
|||
this.updateVelocity(timestep); |
|||
this.updatePosition(timestep); |
|||
}; |
|||
|
|||
// Find the nearest point to a particular position
|
|||
Layout.ForceDirected.prototype.nearest = function(pos) { |
|||
var min = {node: null, point: null, distance: null}; |
|||
var t = this; |
|||
this.graph.nodes.forEach(function(n){ |
|||
var point = t.point(n); |
|||
var distance = point.p.subtract(pos).magnitude(); |
|||
|
|||
if (min.distance === null || distance < min.distance) { |
|||
min = {node: n, point: point, distance: distance}; |
|||
} |
|||
}); |
|||
|
|||
return min; |
|||
}; |
|||
|
|||
// returns [bottomleft, topright]
|
|||
Layout.ForceDirected.prototype.getBoundingBox = function() { |
|||
var bottomleft = new Vector(-2,-2); |
|||
var topright = new Vector(2,2); |
|||
|
|||
this.eachNode(function(n, point) { |
|||
if (point.p.x < bottomleft.x) { |
|||
bottomleft.x = point.p.x; |
|||
} |
|||
if (point.p.y < bottomleft.y) { |
|||
bottomleft.y = point.p.y; |
|||
} |
|||
if (point.p.x > topright.x) { |
|||
topright.x = point.p.x; |
|||
} |
|||
if (point.p.y > topright.y) { |
|||
topright.y = point.p.y; |
|||
} |
|||
}); |
|||
|
|||
var padding = topright.subtract(bottomleft).multiply(0.07); // ~5% padding
|
|||
|
|||
return {bottomleft: bottomleft.subtract(padding), topright: topright.add(padding)}; |
|||
}; |
|||
|
|||
|
|||
// Vector
|
|||
var Vector = Springy.Vector = function(x, y) { |
|||
this.x = x; |
|||
this.y = y; |
|||
}; |
|||
|
|||
Vector.random = function() { |
|||
return new Vector(10.0 * (Math.random() - 0.5), 10.0 * (Math.random() - 0.5)); |
|||
}; |
|||
|
|||
Vector.prototype.add = function(v2) { |
|||
return new Vector(this.x + v2.x, this.y + v2.y); |
|||
}; |
|||
|
|||
Vector.prototype.subtract = function(v2) { |
|||
return new Vector(this.x - v2.x, this.y - v2.y); |
|||
}; |
|||
|
|||
Vector.prototype.multiply = function(n) { |
|||
return new Vector(this.x * n, this.y * n); |
|||
}; |
|||
|
|||
Vector.prototype.divide = function(n) { |
|||
return new Vector((this.x / n) || 0, (this.y / n) || 0); // Avoid divide by zero errors..
|
|||
}; |
|||
|
|||
Vector.prototype.magnitude = function() { |
|||
return Math.sqrt(this.x*this.x + this.y*this.y); |
|||
}; |
|||
|
|||
Vector.prototype.normal = function() { |
|||
return new Vector(-this.y, this.x); |
|||
}; |
|||
|
|||
Vector.prototype.normalise = function() { |
|||
return this.divide(this.magnitude()); |
|||
}; |
|||
|
|||
// Point
|
|||
Layout.ForceDirected.Point = function(position, mass) { |
|||
this.p = position; // position
|
|||
this.m = mass; // mass
|
|||
this.v = new Vector(0, 0); // velocity
|
|||
this.a = new Vector(0, 0); // acceleration
|
|||
}; |
|||
|
|||
Layout.ForceDirected.Point.prototype.applyForce = function(force) { |
|||
this.a = this.a.add(force.divide(this.m)); |
|||
}; |
|||
|
|||
// Spring
|
|||
Layout.ForceDirected.Spring = function(point1, point2, length, k) { |
|||
this.point1 = point1; |
|||
this.point2 = point2; |
|||
this.length = length; // spring length at rest
|
|||
this.k = k; // spring constant (See Hooke's law) .. how stiff the spring is
|
|||
}; |
|||
|
|||
// Layout.ForceDirected.Spring.prototype.distanceToPoint = function(point)
|
|||
// {
|
|||
// // hardcore vector arithmetic.. ohh yeah!
|
|||
// // .. see http://stackoverflow.com/questions/849211/shortest-distance-between-a-point-and-a-line-segment/865080#865080
|
|||
// var n = this.point2.p.subtract(this.point1.p).normalise().normal();
|
|||
// var ac = point.p.subtract(this.point1.p);
|
|||
// return Math.abs(ac.x * n.x + ac.y * n.y);
|
|||
// };
|
|||
|
|||
/** |
|||
* Renderer handles the layout rendering loop |
|||
* @param onRenderStop optional callback function that gets executed whenever rendering stops. |
|||
* @param onRenderStart optional callback function that gets executed whenever rendering starts. |
|||
* @param onRenderFrame optional callback function that gets executed after each frame is rendered. |
|||
*/ |
|||
var Renderer = Springy.Renderer = function(layout, clear, drawEdge, drawNode, onRenderStop, onRenderStart, onRenderFrame) { |
|||
this.layout = layout; |
|||
this.clear = clear; |
|||
this.drawEdge = drawEdge; |
|||
this.drawNode = drawNode; |
|||
this.onRenderStop = onRenderStop; |
|||
this.onRenderStart = onRenderStart; |
|||
this.onRenderFrame = onRenderFrame; |
|||
|
|||
this.layout.graph.addGraphListener(this); |
|||
} |
|||
|
|||
Renderer.prototype.graphChanged = function(e) { |
|||
this.start(); |
|||
}; |
|||
|
|||
/** |
|||
* Starts the simulation of the layout in use. |
|||
* |
|||
* Note that in case the algorithm is still or already running then the layout that's in use |
|||
* might silently ignore the call, and your optional <code>done</code> callback is never executed. |
|||
* At least the built-in ForceDirected layout behaves in this way. |
|||
* |
|||
* @param done An optional callback function that gets executed when the springy algorithm stops, |
|||
* either because it ended or because stop() was called. |
|||
*/ |
|||
Renderer.prototype.start = function(done) { |
|||
var t = this; |
|||
this.layout.start(function render() { |
|||
t.clear(); |
|||
|
|||
t.layout.eachEdge(function(edge, spring) { |
|||
t.drawEdge(edge, spring.point1.p, spring.point2.p); |
|||
}); |
|||
|
|||
t.layout.eachNode(function(node, point) { |
|||
t.drawNode(node, point.p); |
|||
}); |
|||
|
|||
if (t.onRenderFrame !== undefined) { t.onRenderFrame(); } |
|||
}, this.onRenderStop, this.onRenderStart); |
|||
}; |
|||
|
|||
Renderer.prototype.stop = function() { |
|||
this.layout.stop(); |
|||
}; |
|||
|
|||
// Array.forEach implementation for IE support..
|
|||
//https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Array/forEach
|
|||
if ( !Array.prototype.forEach ) { |
|||
Array.prototype.forEach = function( callback, thisArg ) { |
|||
var T, k; |
|||
if ( this == null ) { |
|||
throw new TypeError( " this is null or not defined" ); |
|||
} |
|||
var O = Object(this); |
|||
var len = O.length >>> 0; // Hack to convert O.length to a UInt32
|
|||
if ( {}.toString.call(callback) != "[object Function]" ) { |
|||
throw new TypeError( callback + " is not a function" ); |
|||
} |
|||
if ( thisArg ) { |
|||
T = thisArg; |
|||
} |
|||
k = 0; |
|||
while( k < len ) { |
|||
var kValue; |
|||
if ( k in O ) { |
|||
kValue = O[ k ]; |
|||
callback.call( T, kValue, k, O ); |
|||
} |
|||
k++; |
|||
} |
|||
}; |
|||
} |
|||
|
|||
var isEmpty = function(obj) { |
|||
for (var k in obj) { |
|||
if (obj.hasOwnProperty(k)) { |
|||
return false; |
|||
} |
|||
} |
|||
return true; |
|||
}; |
|||
|
|||
return Springy; |
|||
})); |
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