diff --git a/img/weben.svg b/img/weben.svg
new file mode 100644
index 0000000..a810a92
--- /dev/null
+++ b/img/weben.svg
@@ -0,0 +1,71 @@
+
+
diff --git a/index.html b/index.html
index 86ab05a..f7734b5 100644
--- a/index.html
+++ b/index.html
@@ -1,4 +1,5 @@
+
diff --git a/springy.js b/springy.js
new file mode 100644
index 0000000..0bf5ba4
--- /dev/null
+++ b/springy.js
@@ -0,0 +1,735 @@
+/**
+ * Springy v2.7.1
+ *
+ * Copyright (c) 2010-2013 Dennis Hotson
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use,
+ * copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following
+ * conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+ * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+ * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+(function (root, factory) {
+ if (typeof define === 'function' && define.amd) {
+ // AMD. Register as an anonymous module.
+ define(function () {
+ return (root.returnExportsGlobal = factory());
+ });
+ } else if (typeof exports === 'object') {
+ // Node. Does not work with strict CommonJS, but
+ // only CommonJS-like enviroments that support module.exports,
+ // like Node.
+ module.exports = factory();
+ } else {
+ // Browser globals
+ root.Springy = factory();
+ }
+}(this, function() {
+
+ var Springy = {};
+
+ var Graph = Springy.Graph = function() {
+ this.nodeSet = {};
+ this.nodes = [];
+ this.edges = [];
+ this.adjacency = {};
+
+ this.nextNodeId = 0;
+ this.nextEdgeId = 0;
+ this.eventListeners = [];
+ };
+
+ var Node = Springy.Node = function(id, data) {
+ this.id = id;
+ this.data = (data !== undefined) ? data : {};
+
+ // Data fields used by layout algorithm in this file:
+ // this.data.mass
+ // Data used by default renderer in springyui.js
+ // this.data.label
+ };
+
+ var Edge = Springy.Edge = function(id, source, target, data) {
+ this.id = id;
+ this.source = source;
+ this.target = target;
+ this.data = (data !== undefined) ? data : {};
+
+ // Edge data field used by layout alorithm
+ // this.data.length
+ // this.data.type
+ };
+
+ Graph.prototype.addNode = function(node) {
+ if (!(node.id in this.nodeSet)) {
+ this.nodes.push(node);
+ }
+
+ this.nodeSet[node.id] = node;
+
+ this.notify();
+ return node;
+ };
+
+ Graph.prototype.addNodes = function() {
+ // accepts variable number of arguments, where each argument
+ // is a string that becomes both node identifier and label
+ for (var i = 0; i < arguments.length; i++) {
+ var name = arguments[i];
+ var node = new Node(name, {label:name});
+ this.addNode(node);
+ }
+ };
+
+ Graph.prototype.addEdge = function(edge) {
+ var exists = false;
+ this.edges.forEach(function(e) {
+ if (edge.id === e.id) { exists = true; }
+ });
+
+ if (!exists) {
+ this.edges.push(edge);
+ }
+
+ if (!(edge.source.id in this.adjacency)) {
+ this.adjacency[edge.source.id] = {};
+ }
+ if (!(edge.target.id in this.adjacency[edge.source.id])) {
+ this.adjacency[edge.source.id][edge.target.id] = [];
+ }
+
+ exists = false;
+ this.adjacency[edge.source.id][edge.target.id].forEach(function(e) {
+ if (edge.id === e.id) { exists = true; }
+ });
+
+ if (!exists) {
+ this.adjacency[edge.source.id][edge.target.id].push(edge);
+ }
+
+ this.notify();
+ return edge;
+ };
+
+ Graph.prototype.addEdges = function() {
+ // accepts variable number of arguments, where each argument
+ // is a triple [nodeid1, nodeid2, attributes]
+ for (var i = 0; i < arguments.length; i++) {
+ var e = arguments[i];
+ var node1 = this.nodeSet[e[0]];
+ if (node1 == undefined) {
+ throw new TypeError("invalid node name: " + e[0]);
+ }
+ var node2 = this.nodeSet[e[1]];
+ if (node2 == undefined) {
+ throw new TypeError("invalid node name: " + e[1]);
+ }
+ var attr = e[2];
+
+ this.newEdge(node1, node2, attr);
+ }
+ };
+
+ Graph.prototype.newNode = function(data) {
+ var node = new Node(this.nextNodeId++, data);
+ this.addNode(node);
+ return node;
+ };
+
+ Graph.prototype.newEdge = function(source, target, data) {
+ var edge = new Edge(this.nextEdgeId++, source, target, data);
+ this.addEdge(edge);
+ return edge;
+ };
+
+
+ // add nodes and edges from JSON object
+ Graph.prototype.loadJSON = function(json) {
+ /**
+ Springy's simple JSON format for graphs.
+
+ historically, Springy uses separate lists
+ of nodes and edges:
+
+ {
+ "nodes": [
+ "center",
+ "left",
+ "right",
+ "up",
+ "satellite"
+ ],
+ "edges": [
+ ["center", "left"],
+ ["center", "right"],
+ ["center", "up"]
+ ]
+ }
+
+ **/
+ // parse if a string is passed (EC5+ browsers)
+ if (typeof json == 'string' || json instanceof String) {
+ json = JSON.parse( json );
+ }
+
+ if ('nodes' in json || 'edges' in json) {
+ this.addNodes.apply(this, json['nodes']);
+ this.addEdges.apply(this, json['edges']);
+ }
+ }
+
+
+ // find the edges from node1 to node2
+ Graph.prototype.getEdges = function(node1, node2) {
+ if (node1.id in this.adjacency
+ && node2.id in this.adjacency[node1.id]) {
+ return this.adjacency[node1.id][node2.id];
+ }
+
+ return [];
+ };
+
+ // remove a node and it's associated edges from the graph
+ Graph.prototype.removeNode = function(node) {
+ if (node.id in this.nodeSet) {
+ delete this.nodeSet[node.id];
+ }
+
+ for (var i = this.nodes.length - 1; i >= 0; i--) {
+ if (this.nodes[i].id === node.id) {
+ this.nodes.splice(i, 1);
+ }
+ }
+
+ this.detachNode(node);
+ };
+
+ // removes edges associated with a given node
+ Graph.prototype.detachNode = function(node) {
+ var tmpEdges = this.edges.slice();
+ tmpEdges.forEach(function(e) {
+ if (e.source.id === node.id || e.target.id === node.id) {
+ this.removeEdge(e);
+ }
+ }, this);
+
+ this.notify();
+ };
+
+ // remove a node and it's associated edges from the graph
+ Graph.prototype.removeEdge = function(edge) {
+ for (var i = this.edges.length - 1; i >= 0; i--) {
+ if (this.edges[i].id === edge.id) {
+ this.edges.splice(i, 1);
+ }
+ }
+
+ for (var x in this.adjacency) {
+ for (var y in this.adjacency[x]) {
+ var edges = this.adjacency[x][y];
+
+ for (var j=edges.length - 1; j>=0; j--) {
+ if (this.adjacency[x][y][j].id === edge.id) {
+ this.adjacency[x][y].splice(j, 1);
+ }
+ }
+
+ // Clean up empty edge arrays
+ if (this.adjacency[x][y].length == 0) {
+ delete this.adjacency[x][y];
+ }
+ }
+
+ // Clean up empty objects
+ if (isEmpty(this.adjacency[x])) {
+ delete this.adjacency[x];
+ }
+ }
+
+ this.notify();
+ };
+
+ /* Merge a list of nodes and edges into the current graph. eg.
+ var o = {
+ nodes: [
+ {id: 123, data: {type: 'user', userid: 123, displayname: 'aaa'}},
+ {id: 234, data: {type: 'user', userid: 234, displayname: 'bbb'}}
+ ],
+ edges: [
+ {from: 0, to: 1, type: 'submitted_design', directed: true, data: {weight: }}
+ ]
+ }
+ */
+ Graph.prototype.merge = function(data) {
+ var nodes = [];
+ data.nodes.forEach(function(n) {
+ nodes.push(this.addNode(new Node(n.id, n.data)));
+ }, this);
+
+ data.edges.forEach(function(e) {
+ var from = nodes[e.from];
+ var to = nodes[e.to];
+
+ var id = (e.directed)
+ ? (id = e.type + "-" + from.id + "-" + to.id)
+ : (from.id < to.id) // normalise id for non-directed edges
+ ? e.type + "-" + from.id + "-" + to.id
+ : e.type + "-" + to.id + "-" + from.id;
+
+ var edge = this.addEdge(new Edge(id, from, to, e.data));
+ edge.data.type = e.type;
+ }, this);
+ };
+
+ Graph.prototype.filterNodes = function(fn) {
+ var tmpNodes = this.nodes.slice();
+ tmpNodes.forEach(function(n) {
+ if (!fn(n)) {
+ this.removeNode(n);
+ }
+ }, this);
+ };
+
+ Graph.prototype.filterEdges = function(fn) {
+ var tmpEdges = this.edges.slice();
+ tmpEdges.forEach(function(e) {
+ if (!fn(e)) {
+ this.removeEdge(e);
+ }
+ }, this);
+ };
+
+
+ Graph.prototype.addGraphListener = function(obj) {
+ this.eventListeners.push(obj);
+ };
+
+ Graph.prototype.notify = function() {
+ this.eventListeners.forEach(function(obj){
+ obj.graphChanged();
+ });
+ };
+
+ // -----------
+ var Layout = Springy.Layout = {};
+ Layout.ForceDirected = function(graph, stiffness, repulsion, damping, minEnergyThreshold, maxSpeed) {
+ this.graph = graph;
+ this.stiffness = stiffness; // spring stiffness constant
+ this.repulsion = repulsion; // repulsion constant
+ this.damping = damping; // velocity damping factor
+ this.minEnergyThreshold = minEnergyThreshold || 0.01; //threshold used to determine render stop
+ this.maxSpeed = maxSpeed || Infinity; // nodes aren't allowed to exceed this speed
+
+ this.nodePoints = {}; // keep track of points associated with nodes
+ this.edgeSprings = {}; // keep track of springs associated with edges
+ };
+
+ Layout.ForceDirected.prototype.point = function(node) {
+ if (!(node.id in this.nodePoints)) {
+ var mass = (node.data.mass !== undefined) ? node.data.mass : 1.0;
+ this.nodePoints[node.id] = new Layout.ForceDirected.Point(Vector.random(), mass);
+ }
+
+ return this.nodePoints[node.id];
+ };
+
+ Layout.ForceDirected.prototype.spring = function(edge) {
+ if (!(edge.id in this.edgeSprings)) {
+ var length = (edge.data.length !== undefined) ? edge.data.length : 1.0;
+
+ var existingSpring = false;
+
+ var from = this.graph.getEdges(edge.source, edge.target);
+ from.forEach(function(e) {
+ if (existingSpring === false && e.id in this.edgeSprings) {
+ existingSpring = this.edgeSprings[e.id];
+ }
+ }, this);
+
+ if (existingSpring !== false) {
+ return new Layout.ForceDirected.Spring(existingSpring.point1, existingSpring.point2, 0.0, 0.0);
+ }
+
+ var to = this.graph.getEdges(edge.target, edge.source);
+ from.forEach(function(e){
+ if (existingSpring === false && e.id in this.edgeSprings) {
+ existingSpring = this.edgeSprings[e.id];
+ }
+ }, this);
+
+ if (existingSpring !== false) {
+ return new Layout.ForceDirected.Spring(existingSpring.point2, existingSpring.point1, 0.0, 0.0);
+ }
+
+ this.edgeSprings[edge.id] = new Layout.ForceDirected.Spring(
+ this.point(edge.source), this.point(edge.target), length, this.stiffness
+ );
+ }
+
+ return this.edgeSprings[edge.id];
+ };
+
+ // callback should accept two arguments: Node, Point
+ Layout.ForceDirected.prototype.eachNode = function(callback) {
+ var t = this;
+ this.graph.nodes.forEach(function(n){
+ callback.call(t, n, t.point(n));
+ });
+ };
+
+ // callback should accept two arguments: Edge, Spring
+ Layout.ForceDirected.prototype.eachEdge = function(callback) {
+ var t = this;
+ this.graph.edges.forEach(function(e){
+ callback.call(t, e, t.spring(e));
+ });
+ };
+
+ // callback should accept one argument: Spring
+ Layout.ForceDirected.prototype.eachSpring = function(callback) {
+ var t = this;
+ this.graph.edges.forEach(function(e){
+ callback.call(t, t.spring(e));
+ });
+ };
+
+
+ // Physics stuff
+ Layout.ForceDirected.prototype.applyCoulombsLaw = function() {
+ this.eachNode(function(n1, point1) {
+ this.eachNode(function(n2, point2) {
+ if (point1 !== point2)
+ {
+ var d = point1.p.subtract(point2.p);
+ var distance = d.magnitude() + 0.1; // avoid massive forces at small distances (and divide by zero)
+ var direction = d.normalise();
+
+ // apply force to each end point
+ point1.applyForce(direction.multiply(this.repulsion).divide(distance * distance * 0.5));
+ point2.applyForce(direction.multiply(this.repulsion).divide(distance * distance * -0.5));
+ }
+ });
+ });
+ };
+
+ Layout.ForceDirected.prototype.applyHookesLaw = function() {
+ this.eachSpring(function(spring){
+ var d = spring.point2.p.subtract(spring.point1.p); // the direction of the spring
+ var displacement = spring.length - d.magnitude();
+ var direction = d.normalise();
+
+ // apply force to each end point
+ spring.point1.applyForce(direction.multiply(spring.k * displacement * -0.5));
+ spring.point2.applyForce(direction.multiply(spring.k * displacement * 0.5));
+ });
+ };
+
+ Layout.ForceDirected.prototype.attractToCentre = function() {
+ this.eachNode(function(node, point) {
+ var direction = point.p.multiply(-1.0);
+ point.applyForce(direction.multiply(this.repulsion / 50.0));
+ });
+ };
+
+
+ Layout.ForceDirected.prototype.updateVelocity = function(timestep) {
+ this.eachNode(function(node, point) {
+ // Is this, along with updatePosition below, the only places that your
+ // integration code exist?
+ point.v = point.v.add(point.a.multiply(timestep)).multiply(this.damping);
+ if (point.v.magnitude() > this.maxSpeed) {
+ point.v = point.v.normalise().multiply(this.maxSpeed);
+ }
+ point.a = new Vector(0,0);
+ });
+ };
+
+ Layout.ForceDirected.prototype.updatePosition = function(timestep) {
+ this.eachNode(function(node, point) {
+ // Same question as above; along with updateVelocity, is this all of
+ // your integration code?
+ point.p = point.p.add(point.v.multiply(timestep));
+ });
+ };
+
+ // Calculate the total kinetic energy of the system
+ Layout.ForceDirected.prototype.totalEnergy = function(timestep) {
+ var energy = 0.0;
+ this.eachNode(function(node, point) {
+ var speed = point.v.magnitude();
+ energy += 0.5 * point.m * speed * speed;
+ });
+
+ return energy;
+ };
+
+ var __bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; }; // stolen from coffeescript, thanks jashkenas! ;-)
+
+ Springy.requestAnimationFrame = __bind(this.requestAnimationFrame ||
+ this.webkitRequestAnimationFrame ||
+ this.mozRequestAnimationFrame ||
+ this.oRequestAnimationFrame ||
+ this.msRequestAnimationFrame ||
+ (function(callback, element) {
+ this.setTimeout(callback, 10);
+ }), this);
+
+
+ /**
+ * Start simulation if it's not running already.
+ * In case it's running then the call is ignored, and none of the callbacks passed is ever executed.
+ */
+ Layout.ForceDirected.prototype.start = function(render, onRenderStop, onRenderStart) {
+ var t = this;
+
+ if (this._started) return;
+ this._started = true;
+ this._stop = false;
+
+ if (onRenderStart !== undefined) { onRenderStart(); }
+
+ Springy.requestAnimationFrame(function step() {
+ t.tick(0.03);
+
+ if (render !== undefined) {
+ render();
+ }
+
+ // stop simulation when energy of the system goes below a threshold
+ if (t._stop || t.totalEnergy() < t.minEnergyThreshold) {
+ t._started = false;
+ if (onRenderStop !== undefined) { onRenderStop(); }
+ } else {
+ Springy.requestAnimationFrame(step);
+ }
+ });
+ };
+
+ Layout.ForceDirected.prototype.stop = function() {
+ this._stop = true;
+ }
+
+ Layout.ForceDirected.prototype.tick = function(timestep) {
+ this.applyCoulombsLaw();
+ this.applyHookesLaw();
+ this.attractToCentre();
+ this.updateVelocity(timestep);
+ this.updatePosition(timestep);
+ };
+
+ // Find the nearest point to a particular position
+ Layout.ForceDirected.prototype.nearest = function(pos) {
+ var min = {node: null, point: null, distance: null};
+ var t = this;
+ this.graph.nodes.forEach(function(n){
+ var point = t.point(n);
+ var distance = point.p.subtract(pos).magnitude();
+
+ if (min.distance === null || distance < min.distance) {
+ min = {node: n, point: point, distance: distance};
+ }
+ });
+
+ return min;
+ };
+
+ // returns [bottomleft, topright]
+ Layout.ForceDirected.prototype.getBoundingBox = function() {
+ var bottomleft = new Vector(-2,-2);
+ var topright = new Vector(2,2);
+
+ this.eachNode(function(n, point) {
+ if (point.p.x < bottomleft.x) {
+ bottomleft.x = point.p.x;
+ }
+ if (point.p.y < bottomleft.y) {
+ bottomleft.y = point.p.y;
+ }
+ if (point.p.x > topright.x) {
+ topright.x = point.p.x;
+ }
+ if (point.p.y > topright.y) {
+ topright.y = point.p.y;
+ }
+ });
+
+ var padding = topright.subtract(bottomleft).multiply(0.07); // ~5% padding
+
+ return {bottomleft: bottomleft.subtract(padding), topright: topright.add(padding)};
+ };
+
+
+ // Vector
+ var Vector = Springy.Vector = function(x, y) {
+ this.x = x;
+ this.y = y;
+ };
+
+ Vector.random = function() {
+ return new Vector(10.0 * (Math.random() - 0.5), 10.0 * (Math.random() - 0.5));
+ };
+
+ Vector.prototype.add = function(v2) {
+ return new Vector(this.x + v2.x, this.y + v2.y);
+ };
+
+ Vector.prototype.subtract = function(v2) {
+ return new Vector(this.x - v2.x, this.y - v2.y);
+ };
+
+ Vector.prototype.multiply = function(n) {
+ return new Vector(this.x * n, this.y * n);
+ };
+
+ Vector.prototype.divide = function(n) {
+ return new Vector((this.x / n) || 0, (this.y / n) || 0); // Avoid divide by zero errors..
+ };
+
+ Vector.prototype.magnitude = function() {
+ return Math.sqrt(this.x*this.x + this.y*this.y);
+ };
+
+ Vector.prototype.normal = function() {
+ return new Vector(-this.y, this.x);
+ };
+
+ Vector.prototype.normalise = function() {
+ return this.divide(this.magnitude());
+ };
+
+ // Point
+ Layout.ForceDirected.Point = function(position, mass) {
+ this.p = position; // position
+ this.m = mass; // mass
+ this.v = new Vector(0, 0); // velocity
+ this.a = new Vector(0, 0); // acceleration
+ };
+
+ Layout.ForceDirected.Point.prototype.applyForce = function(force) {
+ this.a = this.a.add(force.divide(this.m));
+ };
+
+ // Spring
+ Layout.ForceDirected.Spring = function(point1, point2, length, k) {
+ this.point1 = point1;
+ this.point2 = point2;
+ this.length = length; // spring length at rest
+ this.k = k; // spring constant (See Hooke's law) .. how stiff the spring is
+ };
+
+ // Layout.ForceDirected.Spring.prototype.distanceToPoint = function(point)
+ // {
+ // // hardcore vector arithmetic.. ohh yeah!
+ // // .. see http://stackoverflow.com/questions/849211/shortest-distance-between-a-point-and-a-line-segment/865080#865080
+ // var n = this.point2.p.subtract(this.point1.p).normalise().normal();
+ // var ac = point.p.subtract(this.point1.p);
+ // return Math.abs(ac.x * n.x + ac.y * n.y);
+ // };
+
+ /**
+ * Renderer handles the layout rendering loop
+ * @param onRenderStop optional callback function that gets executed whenever rendering stops.
+ * @param onRenderStart optional callback function that gets executed whenever rendering starts.
+ * @param onRenderFrame optional callback function that gets executed after each frame is rendered.
+ */
+ var Renderer = Springy.Renderer = function(layout, clear, drawEdge, drawNode, onRenderStop, onRenderStart, onRenderFrame) {
+ this.layout = layout;
+ this.clear = clear;
+ this.drawEdge = drawEdge;
+ this.drawNode = drawNode;
+ this.onRenderStop = onRenderStop;
+ this.onRenderStart = onRenderStart;
+ this.onRenderFrame = onRenderFrame;
+
+ this.layout.graph.addGraphListener(this);
+ }
+
+ Renderer.prototype.graphChanged = function(e) {
+ this.start();
+ };
+
+ /**
+ * Starts the simulation of the layout in use.
+ *
+ * Note that in case the algorithm is still or already running then the layout that's in use
+ * might silently ignore the call, and your optional done
callback is never executed.
+ * At least the built-in ForceDirected layout behaves in this way.
+ *
+ * @param done An optional callback function that gets executed when the springy algorithm stops,
+ * either because it ended or because stop() was called.
+ */
+ Renderer.prototype.start = function(done) {
+ var t = this;
+ this.layout.start(function render() {
+ t.clear();
+
+ t.layout.eachEdge(function(edge, spring) {
+ t.drawEdge(edge, spring.point1.p, spring.point2.p);
+ });
+
+ t.layout.eachNode(function(node, point) {
+ t.drawNode(node, point.p);
+ });
+
+ if (t.onRenderFrame !== undefined) { t.onRenderFrame(); }
+ }, this.onRenderStop, this.onRenderStart);
+ };
+
+ Renderer.prototype.stop = function() {
+ this.layout.stop();
+ };
+
+ // Array.forEach implementation for IE support..
+ //https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Array/forEach
+ if ( !Array.prototype.forEach ) {
+ Array.prototype.forEach = function( callback, thisArg ) {
+ var T, k;
+ if ( this == null ) {
+ throw new TypeError( " this is null or not defined" );
+ }
+ var O = Object(this);
+ var len = O.length >>> 0; // Hack to convert O.length to a UInt32
+ if ( {}.toString.call(callback) != "[object Function]" ) {
+ throw new TypeError( callback + " is not a function" );
+ }
+ if ( thisArg ) {
+ T = thisArg;
+ }
+ k = 0;
+ while( k < len ) {
+ var kValue;
+ if ( k in O ) {
+ kValue = O[ k ];
+ callback.call( T, kValue, k, O );
+ }
+ k++;
+ }
+ };
+ }
+
+ var isEmpty = function(obj) {
+ for (var k in obj) {
+ if (obj.hasOwnProperty(k)) {
+ return false;
+ }
+ }
+ return true;
+ };
+
+ return Springy;
+}));
diff --git a/src/display.js b/src/display.js
index f8739f5..aadc13c 100644
--- a/src/display.js
+++ b/src/display.js
@@ -12,6 +12,13 @@ export class Display {
dispatch(target.getAttribute('href'))
e.preventDefault()
})
+ this.graph = new Springy.Graph()
+ this.layout = new Springy.Layout.ForceDirected(
+ this.graph,
+ 400.0, // Spring stiffness
+ 400.0, // Node repulsion
+ 0.5 // Damping
+ )
}
render(state) {
const target = document.createElement('div')
@@ -19,15 +26,58 @@ export class Display {
const field = document.createElement('ul')
field.className = 'items'
+ const graph = this.graph
for (const item of state.items) {
- const dom = document.createElement('li')
- const a = document.createElement('a')
- const action = item.state == 'face-down' ? 'flip' : 'show'
- a.href = `/${item.id}/${action}`
- dom.className = item.state
- dom.appendChild(a)
- field.appendChild(dom)
+ graph.addNode(new Springy.Node(item.id, item))
}
+ let currentBB = this.layout.getBoundingBox()
+ let width = this.target.scrollWidth || 100
+ let height = this.target.scrollHeight || 100
+ var toScreen = function(p) {
+ var size = currentBB.topright.subtract(currentBB.bottomleft);
+ var sx = p.subtract(currentBB.bottomleft).divide(size.x).x * (width - 100);
+ var sy = p.subtract(currentBB.bottomleft).divide(size.y).y * (height - 100);
+ return new Springy.Vector(sx, sy);
+ };
+
+ var fromScreen = function(s) {
+ var size = currentBB.topright.subtract(currentBB.bottomleft);
+ var px = (s.x / canvas.width) * size.x + currentBB.bottomleft.x;
+ var py = (s.y / canvas.height) * size.y + currentBB.bottomleft.y;
+ return new Springy.Vector(px, py);
+ };
+ var renderer = new Springy.Renderer(
+ this.layout,
+ () => {
+ currentBB = this.layout.getBoundingBox()
+ width = this.target.scrollWidth
+ height = this.target.scrollHeight
+ field.innerHTML = ''
+ },
+ function drawEdge(edge, p1, p2) {
+ // draw an edge
+ },
+ function drawNode(item, p) {
+ const target = toScreen(p)
+ const dom = document.createElement('li')
+ const a = document.createElement('a')
+ const action = item.data.state == 'face-down' ? 'flip' : 'show'
+ a.href = `/${item.id}/${action}`
+ a.style.backgroundImage = `url(img/${item.data.img})`
+ dom.className = item.data.state
+ dom.style.position = 'absolute'
+ dom.style.left = target.x + 'px'
+ dom.style.top = target.y + 'px'
+ dom.appendChild(a)
+ field.appendChild(dom)
+ }, undefined, undefined,
+ () => {
+ const dd = new diffDOM.DiffDOM()
+ const diff = dd.diff(this.target.children[0], field)
+ dd.apply(this.target.children[0], diff)
+ }
+ );
+
target.appendChild(field)
if (state.show !== null) {
const wrapper = document.createElement('a')
@@ -41,5 +91,7 @@ export class Display {
const dd = new diffDOM.DiffDOM()
const diff = dd.diff(this.target, target)
dd.apply(this.target, diff)
+
+ renderer.start();
}
}
diff --git a/src/index.js b/src/index.js
index cb93e3d..5fcfe77 100644
--- a/src/index.js
+++ b/src/index.js
@@ -4,7 +4,7 @@ const target = document.createElement('div')
const state = {items: [], show: null }
for (let i = 0; i < 16; ++i) {
- state.items.push({id: i, state: 'face-down'})
+ state.items.push({id: i, state: 'face-down', img: 'weben.svg'})
}
class Actions {
diff --git a/style.css b/style.css
index 45b22fd..8166b32 100644
--- a/style.css
+++ b/style.css
@@ -5,13 +5,18 @@ body {
.wrapper {
max-width: 70em;
+ height: 100%;
margin: 0 auto;
background-color: #FFC63F;
+ position: relative;
+ box-sizing: border-box;
+ padding: 20px;
}
.items {
list-style: none;
margin: 0;
+ padding: 0;
}
.items > li {
@@ -19,19 +24,20 @@ body {
}
.items > li a {
- width: 8em;
- height: 8em;
+ width: 120px;
+ height: 120px;
background: #D66C00;
- margin: 2em;
- border-radius: 4em;
+ border-radius: 60px;
display: block;
}
.items > li a:hover {
- background: #f39a3f;
+ background-color: #f39a3f;
+ z-index: 1;
}
.items > li.face-up a {
+ background-size: cover;
background-color: #ed8112;
}
@@ -48,8 +54,10 @@ body {
}
.fullview > div {
background-color: #858c8f;
- width: 20em;
- margin: 5em auto;
- position: relative;
- height: 30em;
+ position: fixed;
+ top: 50%;
+ left: 50%;
+ transform: translate(-50%, -50%);
+ min-width: 40em;
+ min-height: 30em;
}