Adrian Heine
4 years ago
6 changed files with 884 additions and 17 deletions
-
71img/weben.svg
-
1index.html
-
735springy.js
-
56src/display.js
-
2src/index.js
-
26style.css
@ -0,0 +1,71 @@ |
|||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no"?> |
||||
|
<svg |
||||
|
xmlns:dc="http://purl.org/dc/elements/1.1/" |
||||
|
xmlns:cc="http://creativecommons.org/ns#" |
||||
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" |
||||
|
xmlns:svg="http://www.w3.org/2000/svg" |
||||
|
xmlns="http://www.w3.org/2000/svg" |
||||
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" |
||||
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" |
||||
|
width="210mm" |
||||
|
height="297mm" |
||||
|
viewBox="0 0 210 297" |
||||
|
version="1.1" |
||||
|
id="svg1041" |
||||
|
inkscape:version="1.0.1 (3bc2e813f5, 2020-09-07)" |
||||
|
sodipodi:docname="Weben.svg"> |
||||
|
<defs |
||||
|
id="defs1035" /> |
||||
|
<sodipodi:namedview |
||||
|
id="base" |
||||
|
pagecolor="#ffffff" |
||||
|
bordercolor="#666666" |
||||
|
borderopacity="1.0" |
||||
|
inkscape:pageopacity="0.0" |
||||
|
inkscape:pageshadow="2" |
||||
|
inkscape:zoom="0.35" |
||||
|
inkscape:cx="400" |
||||
|
inkscape:cy="560" |
||||
|
inkscape:document-units="mm" |
||||
|
inkscape:current-layer="layer1" |
||||
|
inkscape:document-rotation="0" |
||||
|
showgrid="false" |
||||
|
inkscape:window-width="1920" |
||||
|
inkscape:window-height="1002" |
||||
|
inkscape:window-x="-8" |
||||
|
inkscape:window-y="-8" |
||||
|
inkscape:window-maximized="1" /> |
||||
|
<metadata |
||||
|
id="metadata1038"> |
||||
|
<rdf:RDF> |
||||
|
<cc:Work |
||||
|
rdf:about=""> |
||||
|
<dc:format>image/svg+xml</dc:format> |
||||
|
<dc:type |
||||
|
rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> |
||||
|
<dc:title></dc:title> |
||||
|
</cc:Work> |
||||
|
</rdf:RDF> |
||||
|
</metadata> |
||||
|
<g |
||||
|
inkscape:label="Layer 1" |
||||
|
inkscape:groupmode="layer" |
||||
|
id="layer1"> |
||||
|
<g |
||||
|
id="g6841" |
||||
|
transform="matrix(0.76668646,0,0,0.76668646,13.027484,-16.666028)"> |
||||
|
<path |
||||
|
id="path5699" |
||||
|
style="opacity:1;vector-effect:none;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.67028;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1" |
||||
|
d="m 146.56976,122.44709 v 6.34225 l -4.71083,0.007 -7.31893,75.85894 h 6.76238 v 10.20093 h 23.62181 v -10.20093 h 6.13606 l -7.2223,-75.89356 -4.80694,0.008 v -6.32261 z m 1.9358,1.9234 h 8.58965 v 4.40231 l -8.58965,0.0134 z m 13.30978,7.78815 0.64389,7.54579 -18.62626,-7.15666 0.031,-0.3576 z m -18.33118,4.42092 19.343,7.4321 1.10278,12.92118 -21.49223,-8.2579 z m -1.39578,16.12718 22.20949,8.53385 1.2759,14.94689 -24.69617,-9.48883 z m -1.5596,18.02319 25.4124,9.76426 1.10278,12.92118 -27.56162,-10.58954 z m -1.39526,16.12718 28.27838,10.86549 0.30179,3.53673 h -29.82661 z m 5.3175,18.36064 h 17.32401 v 6.66109 h -17.32401 z" /> |
||||
|
<path |
||||
|
style="fill:none;stroke:#000000;stroke-width:2.665;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" |
||||
|
d="m 165.94986,176.3015 c 0,0 8.41072,10.83689 13.26305,5.01408 4.85234,-5.8228 0.64698,-15.04224 0.64698,-15.04224 0,0 -4.04361,-10.83688 5.66106,-10.83688" |
||||
|
id="path6834" /> |
||||
|
</g> |
||||
|
<path |
||||
|
id="path6843" |
||||
|
style="opacity:1;vector-effect:none;fill:#000000;fill-opacity:1;stroke:none;stroke-width:1.37296;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1" |
||||
|
d="m 74.450776,73.421724 a 39.215031,39.215031 0 0 0 -39.21466,39.215186 39.215031,39.215031 0 0 0 39.21466,39.21518 39.215031,39.215031 0 0 0 39.215184,-39.21518 39.215031,39.215031 0 0 0 -39.215184,-39.215186 z m 0,4.25246 a 34.962796,34.962796 0 0 1 34.963244,34.962726 34.962796,34.962796 0 0 1 -34.963244,34.96272 34.962796,34.962796 0 0 1 -34.96272,-34.96272 34.962796,34.962796 0 0 1 34.96272,-34.962726 z m 0,2.64583 a 32.316925,32.316925 0 0 0 -32.31689,32.316896 32.316925,32.316925 0 0 0 32.31689,32.31688 32.316925,32.316925 0 0 0 32.316894,-32.31688 32.316925,32.316925 0 0 0 -32.316894,-32.316896 z m -2.2133,3.58996 v 11.00502 a 17.859375,17.859375 0 0 0 -8.695079,3.58066 l -7.784531,-7.78454 a 28.812678,28.812678 0 0 1 16.47961,-6.80114 z m 4.427119,0 a 28.812678,28.812678 0 0 1 16.419672,6.7505 l -7.78764,7.78763 a 17.859375,17.859375 0 0 0 -8.632032,-3.5326 z m 19.566761,9.86452 a 28.812678,28.812678 0 0 1 6.923104,16.357656 H 92.132907 a 17.859375,17.859375 0 0 0 -3.67937,-8.57984 z m -43.6118,0.0594 7.77988,7.779876 a 17.859375,17.859375 0 0 0 -3.66747,8.78603 h -11.00657 a 28.812678,28.812678 0 0 1 6.89416,-16.565906 z m 21.83122,4.26795 a 14.534903,14.534903 0 0 1 14.535031,14.535026 14.534903,14.534903 0 0 1 -14.535031,14.53504 14.534903,14.534903 0 0 1 -14.53503,-14.53504 14.534903,14.534903 0 0 1 14.53503,-14.535026 z m 0,7.920446 a 6.6145836,6.6145836 0 0 0 -6.61458,6.61458 6.6145836,6.6145836 0 0 0 6.61458,6.61457 6.6145836,6.6145836 0 0 0 6.614581,-6.61457 6.6145836,6.6145836 0 0 0 -6.614581,-6.61458 z m 0,3.11816 a 3.4962798,3.4962798 0 0 1 3.49643,3.49642 3.4962798,3.4962798 0 0 1 -3.49643,3.49644 3.4962798,3.4962798 0 0 1 -3.49591,-3.49644 3.4962798,3.4962798 0 0 1 3.49591,-3.49642 z m 17.754989,5.4193 H 103.1989 a 28.812678,28.812678 0 0 1 -6.649213,16.56541 l -7.794871,-7.79486 a 17.859375,17.859375 0 0 0 3.450949,-8.77055 z m -46.484499,0.26718 h 11.00501 a 17.859375,17.859375 0 0 0 3.70107,8.86819 l -7.77834,7.77834 a 28.812678,28.812678 0 0 1 -6.92774,-16.64653 z m 39.96293,11.69386 7.77162,7.77162 a 28.812678,28.812678 0 0 1 -16.52405,7.05022 v -11.01951 a 17.859375,17.859375 0 0 0 8.75243,-3.80233 z m -22.10562,0.28473 a 17.859375,17.859375 0 0 0 8.926071,3.58427 v 10.99366 a 28.812678,28.812678 0 0 1 -16.712161,-6.79183 z" /> |
||||
|
</g> |
||||
|
</svg> |
@ -1,4 +1,5 @@ |
|||||
<meta charset=utf8> |
<meta charset=utf8> |
||||
<link rel="stylesheet" href="style.css"> |
<link rel="stylesheet" href="style.css"> |
||||
<script src=diffDOM.js></script> |
<script src=diffDOM.js></script> |
||||
|
<script src=springy.js></script> |
||||
<script src=src/index.js type=module></script> |
<script src=src/index.js type=module></script> |
@ -0,0 +1,735 @@ |
|||||
|
/** |
||||
|
* Springy v2.7.1 |
||||
|
* |
||||
|
* Copyright (c) 2010-2013 Dennis Hotson |
||||
|
* |
||||
|
* Permission is hereby granted, free of charge, to any person |
||||
|
* obtaining a copy of this software and associated documentation |
||||
|
* files (the "Software"), to deal in the Software without |
||||
|
* restriction, including without limitation the rights to use, |
||||
|
* copy, modify, merge, publish, distribute, sublicense, and/or sell |
||||
|
* copies of the Software, and to permit persons to whom the |
||||
|
* Software is furnished to do so, subject to the following |
||||
|
* conditions: |
||||
|
* |
||||
|
* The above copyright notice and this permission notice shall be |
||||
|
* included in all copies or substantial portions of the Software. |
||||
|
* |
||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
||||
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES |
||||
|
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
||||
|
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT |
||||
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
||||
|
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
||||
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
||||
|
* OTHER DEALINGS IN THE SOFTWARE. |
||||
|
*/ |
||||
|
(function (root, factory) { |
||||
|
if (typeof define === 'function' && define.amd) { |
||||
|
// AMD. Register as an anonymous module.
|
||||
|
define(function () { |
||||
|
return (root.returnExportsGlobal = factory()); |
||||
|
}); |
||||
|
} else if (typeof exports === 'object') { |
||||
|
// Node. Does not work with strict CommonJS, but
|
||||
|
// only CommonJS-like enviroments that support module.exports,
|
||||
|
// like Node.
|
||||
|
module.exports = factory(); |
||||
|
} else { |
||||
|
// Browser globals
|
||||
|
root.Springy = factory(); |
||||
|
} |
||||
|
}(this, function() { |
||||
|
|
||||
|
var Springy = {}; |
||||
|
|
||||
|
var Graph = Springy.Graph = function() { |
||||
|
this.nodeSet = {}; |
||||
|
this.nodes = []; |
||||
|
this.edges = []; |
||||
|
this.adjacency = {}; |
||||
|
|
||||
|
this.nextNodeId = 0; |
||||
|
this.nextEdgeId = 0; |
||||
|
this.eventListeners = []; |
||||
|
}; |
||||
|
|
||||
|
var Node = Springy.Node = function(id, data) { |
||||
|
this.id = id; |
||||
|
this.data = (data !== undefined) ? data : {}; |
||||
|
|
||||
|
// Data fields used by layout algorithm in this file:
|
||||
|
// this.data.mass
|
||||
|
// Data used by default renderer in springyui.js
|
||||
|
// this.data.label
|
||||
|
}; |
||||
|
|
||||
|
var Edge = Springy.Edge = function(id, source, target, data) { |
||||
|
this.id = id; |
||||
|
this.source = source; |
||||
|
this.target = target; |
||||
|
this.data = (data !== undefined) ? data : {}; |
||||
|
|
||||
|
// Edge data field used by layout alorithm
|
||||
|
// this.data.length
|
||||
|
// this.data.type
|
||||
|
}; |
||||
|
|
||||
|
Graph.prototype.addNode = function(node) { |
||||
|
if (!(node.id in this.nodeSet)) { |
||||
|
this.nodes.push(node); |
||||
|
} |
||||
|
|
||||
|
this.nodeSet[node.id] = node; |
||||
|
|
||||
|
this.notify(); |
||||
|
return node; |
||||
|
}; |
||||
|
|
||||
|
Graph.prototype.addNodes = function() { |
||||
|
// accepts variable number of arguments, where each argument
|
||||
|
// is a string that becomes both node identifier and label
|
||||
|
for (var i = 0; i < arguments.length; i++) { |
||||
|
var name = arguments[i]; |
||||
|
var node = new Node(name, {label:name}); |
||||
|
this.addNode(node); |
||||
|
} |
||||
|
}; |
||||
|
|
||||
|
Graph.prototype.addEdge = function(edge) { |
||||
|
var exists = false; |
||||
|
this.edges.forEach(function(e) { |
||||
|
if (edge.id === e.id) { exists = true; } |
||||
|
}); |
||||
|
|
||||
|
if (!exists) { |
||||
|
this.edges.push(edge); |
||||
|
} |
||||
|
|
||||
|
if (!(edge.source.id in this.adjacency)) { |
||||
|
this.adjacency[edge.source.id] = {}; |
||||
|
} |
||||
|
if (!(edge.target.id in this.adjacency[edge.source.id])) { |
||||
|
this.adjacency[edge.source.id][edge.target.id] = []; |
||||
|
} |
||||
|
|
||||
|
exists = false; |
||||
|
this.adjacency[edge.source.id][edge.target.id].forEach(function(e) { |
||||
|
if (edge.id === e.id) { exists = true; } |
||||
|
}); |
||||
|
|
||||
|
if (!exists) { |
||||
|
this.adjacency[edge.source.id][edge.target.id].push(edge); |
||||
|
} |
||||
|
|
||||
|
this.notify(); |
||||
|
return edge; |
||||
|
}; |
||||
|
|
||||
|
Graph.prototype.addEdges = function() { |
||||
|
// accepts variable number of arguments, where each argument
|
||||
|
// is a triple [nodeid1, nodeid2, attributes]
|
||||
|
for (var i = 0; i < arguments.length; i++) { |
||||
|
var e = arguments[i]; |
||||
|
var node1 = this.nodeSet[e[0]]; |
||||
|
if (node1 == undefined) { |
||||
|
throw new TypeError("invalid node name: " + e[0]); |
||||
|
} |
||||
|
var node2 = this.nodeSet[e[1]]; |
||||
|
if (node2 == undefined) { |
||||
|
throw new TypeError("invalid node name: " + e[1]); |
||||
|
} |
||||
|
var attr = e[2]; |
||||
|
|
||||
|
this.newEdge(node1, node2, attr); |
||||
|
} |
||||
|
}; |
||||
|
|
||||
|
Graph.prototype.newNode = function(data) { |
||||
|
var node = new Node(this.nextNodeId++, data); |
||||
|
this.addNode(node); |
||||
|
return node; |
||||
|
}; |
||||
|
|
||||
|
Graph.prototype.newEdge = function(source, target, data) { |
||||
|
var edge = new Edge(this.nextEdgeId++, source, target, data); |
||||
|
this.addEdge(edge); |
||||
|
return edge; |
||||
|
}; |
||||
|
|
||||
|
|
||||
|
// add nodes and edges from JSON object
|
||||
|
Graph.prototype.loadJSON = function(json) { |
||||
|
/** |
||||
|
Springy's simple JSON format for graphs. |
||||
|
|
||||
|
historically, Springy uses separate lists |
||||
|
of nodes and edges: |
||||
|
|
||||
|
{ |
||||
|
"nodes": [ |
||||
|
"center", |
||||
|
"left", |
||||
|
"right", |
||||
|
"up", |
||||
|
"satellite" |
||||
|
], |
||||
|
"edges": [ |
||||
|
["center", "left"], |
||||
|
["center", "right"], |
||||
|
["center", "up"] |
||||
|
] |
||||
|
} |
||||
|
|
||||
|
**/ |
||||
|
// parse if a string is passed (EC5+ browsers)
|
||||
|
if (typeof json == 'string' || json instanceof String) { |
||||
|
json = JSON.parse( json ); |
||||
|
} |
||||
|
|
||||
|
if ('nodes' in json || 'edges' in json) { |
||||
|
this.addNodes.apply(this, json['nodes']); |
||||
|
this.addEdges.apply(this, json['edges']); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
|
||||
|
// find the edges from node1 to node2
|
||||
|
Graph.prototype.getEdges = function(node1, node2) { |
||||
|
if (node1.id in this.adjacency |
||||
|
&& node2.id in this.adjacency[node1.id]) { |
||||
|
return this.adjacency[node1.id][node2.id]; |
||||
|
} |
||||
|
|
||||
|
return []; |
||||
|
}; |
||||
|
|
||||
|
// remove a node and it's associated edges from the graph
|
||||
|
Graph.prototype.removeNode = function(node) { |
||||
|
if (node.id in this.nodeSet) { |
||||
|
delete this.nodeSet[node.id]; |
||||
|
} |
||||
|
|
||||
|
for (var i = this.nodes.length - 1; i >= 0; i--) { |
||||
|
if (this.nodes[i].id === node.id) { |
||||
|
this.nodes.splice(i, 1); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
this.detachNode(node); |
||||
|
}; |
||||
|
|
||||
|
// removes edges associated with a given node
|
||||
|
Graph.prototype.detachNode = function(node) { |
||||
|
var tmpEdges = this.edges.slice(); |
||||
|
tmpEdges.forEach(function(e) { |
||||
|
if (e.source.id === node.id || e.target.id === node.id) { |
||||
|
this.removeEdge(e); |
||||
|
} |
||||
|
}, this); |
||||
|
|
||||
|
this.notify(); |
||||
|
}; |
||||
|
|
||||
|
// remove a node and it's associated edges from the graph
|
||||
|
Graph.prototype.removeEdge = function(edge) { |
||||
|
for (var i = this.edges.length - 1; i >= 0; i--) { |
||||
|
if (this.edges[i].id === edge.id) { |
||||
|
this.edges.splice(i, 1); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
for (var x in this.adjacency) { |
||||
|
for (var y in this.adjacency[x]) { |
||||
|
var edges = this.adjacency[x][y]; |
||||
|
|
||||
|
for (var j=edges.length - 1; j>=0; j--) { |
||||
|
if (this.adjacency[x][y][j].id === edge.id) { |
||||
|
this.adjacency[x][y].splice(j, 1); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
// Clean up empty edge arrays
|
||||
|
if (this.adjacency[x][y].length == 0) { |
||||
|
delete this.adjacency[x][y]; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
// Clean up empty objects
|
||||
|
if (isEmpty(this.adjacency[x])) { |
||||
|
delete this.adjacency[x]; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
this.notify(); |
||||
|
}; |
||||
|
|
||||
|
/* Merge a list of nodes and edges into the current graph. eg. |
||||
|
var o = { |
||||
|
nodes: [ |
||||
|
{id: 123, data: {type: 'user', userid: 123, displayname: 'aaa'}}, |
||||
|
{id: 234, data: {type: 'user', userid: 234, displayname: 'bbb'}} |
||||
|
], |
||||
|
edges: [ |
||||
|
{from: 0, to: 1, type: 'submitted_design', directed: true, data: {weight: }} |
||||
|
] |
||||
|
} |
||||
|
*/ |
||||
|
Graph.prototype.merge = function(data) { |
||||
|
var nodes = []; |
||||
|
data.nodes.forEach(function(n) { |
||||
|
nodes.push(this.addNode(new Node(n.id, n.data))); |
||||
|
}, this); |
||||
|
|
||||
|
data.edges.forEach(function(e) { |
||||
|
var from = nodes[e.from]; |
||||
|
var to = nodes[e.to]; |
||||
|
|
||||
|
var id = (e.directed) |
||||
|
? (id = e.type + "-" + from.id + "-" + to.id) |
||||
|
: (from.id < to.id) // normalise id for non-directed edges
|
||||
|
? e.type + "-" + from.id + "-" + to.id |
||||
|
: e.type + "-" + to.id + "-" + from.id; |
||||
|
|
||||
|
var edge = this.addEdge(new Edge(id, from, to, e.data)); |
||||
|
edge.data.type = e.type; |
||||
|
}, this); |
||||
|
}; |
||||
|
|
||||
|
Graph.prototype.filterNodes = function(fn) { |
||||
|
var tmpNodes = this.nodes.slice(); |
||||
|
tmpNodes.forEach(function(n) { |
||||
|
if (!fn(n)) { |
||||
|
this.removeNode(n); |
||||
|
} |
||||
|
}, this); |
||||
|
}; |
||||
|
|
||||
|
Graph.prototype.filterEdges = function(fn) { |
||||
|
var tmpEdges = this.edges.slice(); |
||||
|
tmpEdges.forEach(function(e) { |
||||
|
if (!fn(e)) { |
||||
|
this.removeEdge(e); |
||||
|
} |
||||
|
}, this); |
||||
|
}; |
||||
|
|
||||
|
|
||||
|
Graph.prototype.addGraphListener = function(obj) { |
||||
|
this.eventListeners.push(obj); |
||||
|
}; |
||||
|
|
||||
|
Graph.prototype.notify = function() { |
||||
|
this.eventListeners.forEach(function(obj){ |
||||
|
obj.graphChanged(); |
||||
|
}); |
||||
|
}; |
||||
|
|
||||
|
// -----------
|
||||
|
var Layout = Springy.Layout = {}; |
||||
|
Layout.ForceDirected = function(graph, stiffness, repulsion, damping, minEnergyThreshold, maxSpeed) { |
||||
|
this.graph = graph; |
||||
|
this.stiffness = stiffness; // spring stiffness constant
|
||||
|
this.repulsion = repulsion; // repulsion constant
|
||||
|
this.damping = damping; // velocity damping factor
|
||||
|
this.minEnergyThreshold = minEnergyThreshold || 0.01; //threshold used to determine render stop
|
||||
|
this.maxSpeed = maxSpeed || Infinity; // nodes aren't allowed to exceed this speed
|
||||
|
|
||||
|
this.nodePoints = {}; // keep track of points associated with nodes
|
||||
|
this.edgeSprings = {}; // keep track of springs associated with edges
|
||||
|
}; |
||||
|
|
||||
|
Layout.ForceDirected.prototype.point = function(node) { |
||||
|
if (!(node.id in this.nodePoints)) { |
||||
|
var mass = (node.data.mass !== undefined) ? node.data.mass : 1.0; |
||||
|
this.nodePoints[node.id] = new Layout.ForceDirected.Point(Vector.random(), mass); |
||||
|
} |
||||
|
|
||||
|
return this.nodePoints[node.id]; |
||||
|
}; |
||||
|
|
||||
|
Layout.ForceDirected.prototype.spring = function(edge) { |
||||
|
if (!(edge.id in this.edgeSprings)) { |
||||
|
var length = (edge.data.length !== undefined) ? edge.data.length : 1.0; |
||||
|
|
||||
|
var existingSpring = false; |
||||
|
|
||||
|
var from = this.graph.getEdges(edge.source, edge.target); |
||||
|
from.forEach(function(e) { |
||||
|
if (existingSpring === false && e.id in this.edgeSprings) { |
||||
|
existingSpring = this.edgeSprings[e.id]; |
||||
|
} |
||||
|
}, this); |
||||
|
|
||||
|
if (existingSpring !== false) { |
||||
|
return new Layout.ForceDirected.Spring(existingSpring.point1, existingSpring.point2, 0.0, 0.0); |
||||
|
} |
||||
|
|
||||
|
var to = this.graph.getEdges(edge.target, edge.source); |
||||
|
from.forEach(function(e){ |
||||
|
if (existingSpring === false && e.id in this.edgeSprings) { |
||||
|
existingSpring = this.edgeSprings[e.id]; |
||||
|
} |
||||
|
}, this); |
||||
|
|
||||
|
if (existingSpring !== false) { |
||||
|
return new Layout.ForceDirected.Spring(existingSpring.point2, existingSpring.point1, 0.0, 0.0); |
||||
|
} |
||||
|
|
||||
|
this.edgeSprings[edge.id] = new Layout.ForceDirected.Spring( |
||||
|
this.point(edge.source), this.point(edge.target), length, this.stiffness |
||||
|
); |
||||
|
} |
||||
|
|
||||
|
return this.edgeSprings[edge.id]; |
||||
|
}; |
||||
|
|
||||
|
// callback should accept two arguments: Node, Point
|
||||
|
Layout.ForceDirected.prototype.eachNode = function(callback) { |
||||
|
var t = this; |
||||
|
this.graph.nodes.forEach(function(n){ |
||||
|
callback.call(t, n, t.point(n)); |
||||
|
}); |
||||
|
}; |
||||
|
|
||||
|
// callback should accept two arguments: Edge, Spring
|
||||
|
Layout.ForceDirected.prototype.eachEdge = function(callback) { |
||||
|
var t = this; |
||||
|
this.graph.edges.forEach(function(e){ |
||||
|
callback.call(t, e, t.spring(e)); |
||||
|
}); |
||||
|
}; |
||||
|
|
||||
|
// callback should accept one argument: Spring
|
||||
|
Layout.ForceDirected.prototype.eachSpring = function(callback) { |
||||
|
var t = this; |
||||
|
this.graph.edges.forEach(function(e){ |
||||
|
callback.call(t, t.spring(e)); |
||||
|
}); |
||||
|
}; |
||||
|
|
||||
|
|
||||
|
// Physics stuff
|
||||
|
Layout.ForceDirected.prototype.applyCoulombsLaw = function() { |
||||
|
this.eachNode(function(n1, point1) { |
||||
|
this.eachNode(function(n2, point2) { |
||||
|
if (point1 !== point2) |
||||
|
{ |
||||
|
var d = point1.p.subtract(point2.p); |
||||
|
var distance = d.magnitude() + 0.1; // avoid massive forces at small distances (and divide by zero)
|
||||
|
var direction = d.normalise(); |
||||
|
|
||||
|
// apply force to each end point
|
||||
|
point1.applyForce(direction.multiply(this.repulsion).divide(distance * distance * 0.5)); |
||||
|
point2.applyForce(direction.multiply(this.repulsion).divide(distance * distance * -0.5)); |
||||
|
} |
||||
|
}); |
||||
|
}); |
||||
|
}; |
||||
|
|
||||
|
Layout.ForceDirected.prototype.applyHookesLaw = function() { |
||||
|
this.eachSpring(function(spring){ |
||||
|
var d = spring.point2.p.subtract(spring.point1.p); // the direction of the spring
|
||||
|
var displacement = spring.length - d.magnitude(); |
||||
|
var direction = d.normalise(); |
||||
|
|
||||
|
// apply force to each end point
|
||||
|
spring.point1.applyForce(direction.multiply(spring.k * displacement * -0.5)); |
||||
|
spring.point2.applyForce(direction.multiply(spring.k * displacement * 0.5)); |
||||
|
}); |
||||
|
}; |
||||
|
|
||||
|
Layout.ForceDirected.prototype.attractToCentre = function() { |
||||
|
this.eachNode(function(node, point) { |
||||
|
var direction = point.p.multiply(-1.0); |
||||
|
point.applyForce(direction.multiply(this.repulsion / 50.0)); |
||||
|
}); |
||||
|
}; |
||||
|
|
||||
|
|
||||
|
Layout.ForceDirected.prototype.updateVelocity = function(timestep) { |
||||
|
this.eachNode(function(node, point) { |
||||
|
// Is this, along with updatePosition below, the only places that your
|
||||
|
// integration code exist?
|
||||
|
point.v = point.v.add(point.a.multiply(timestep)).multiply(this.damping); |
||||
|
if (point.v.magnitude() > this.maxSpeed) { |
||||
|
point.v = point.v.normalise().multiply(this.maxSpeed); |
||||
|
} |
||||
|
point.a = new Vector(0,0); |
||||
|
}); |
||||
|
}; |
||||
|
|
||||
|
Layout.ForceDirected.prototype.updatePosition = function(timestep) { |
||||
|
this.eachNode(function(node, point) { |
||||
|
// Same question as above; along with updateVelocity, is this all of
|
||||
|
// your integration code?
|
||||
|
point.p = point.p.add(point.v.multiply(timestep)); |
||||
|
}); |
||||
|
}; |
||||
|
|
||||
|
// Calculate the total kinetic energy of the system
|
||||
|
Layout.ForceDirected.prototype.totalEnergy = function(timestep) { |
||||
|
var energy = 0.0; |
||||
|
this.eachNode(function(node, point) { |
||||
|
var speed = point.v.magnitude(); |
||||
|
energy += 0.5 * point.m * speed * speed; |
||||
|
}); |
||||
|
|
||||
|
return energy; |
||||
|
}; |
||||
|
|
||||
|
var __bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; }; // stolen from coffeescript, thanks jashkenas! ;-)
|
||||
|
|
||||
|
Springy.requestAnimationFrame = __bind(this.requestAnimationFrame || |
||||
|
this.webkitRequestAnimationFrame || |
||||
|
this.mozRequestAnimationFrame || |
||||
|
this.oRequestAnimationFrame || |
||||
|
this.msRequestAnimationFrame || |
||||
|
(function(callback, element) { |
||||
|
this.setTimeout(callback, 10); |
||||
|
}), this); |
||||
|
|
||||
|
|
||||
|
/** |
||||
|
* Start simulation if it's not running already. |
||||
|
* In case it's running then the call is ignored, and none of the callbacks passed is ever executed. |
||||
|
*/ |
||||
|
Layout.ForceDirected.prototype.start = function(render, onRenderStop, onRenderStart) { |
||||
|
var t = this; |
||||
|
|
||||
|
if (this._started) return; |
||||
|
this._started = true; |
||||
|
this._stop = false; |
||||
|
|
||||
|
if (onRenderStart !== undefined) { onRenderStart(); } |
||||
|
|
||||
|
Springy.requestAnimationFrame(function step() { |
||||
|
t.tick(0.03); |
||||
|
|
||||
|
if (render !== undefined) { |
||||
|
render(); |
||||
|
} |
||||
|
|
||||
|
// stop simulation when energy of the system goes below a threshold
|
||||
|
if (t._stop || t.totalEnergy() < t.minEnergyThreshold) { |
||||
|
t._started = false; |
||||
|
if (onRenderStop !== undefined) { onRenderStop(); } |
||||
|
} else { |
||||
|
Springy.requestAnimationFrame(step); |
||||
|
} |
||||
|
}); |
||||
|
}; |
||||
|
|
||||
|
Layout.ForceDirected.prototype.stop = function() { |
||||
|
this._stop = true; |
||||
|
} |
||||
|
|
||||
|
Layout.ForceDirected.prototype.tick = function(timestep) { |
||||
|
this.applyCoulombsLaw(); |
||||
|
this.applyHookesLaw(); |
||||
|
this.attractToCentre(); |
||||
|
this.updateVelocity(timestep); |
||||
|
this.updatePosition(timestep); |
||||
|
}; |
||||
|
|
||||
|
// Find the nearest point to a particular position
|
||||
|
Layout.ForceDirected.prototype.nearest = function(pos) { |
||||
|
var min = {node: null, point: null, distance: null}; |
||||
|
var t = this; |
||||
|
this.graph.nodes.forEach(function(n){ |
||||
|
var point = t.point(n); |
||||
|
var distance = point.p.subtract(pos).magnitude(); |
||||
|
|
||||
|
if (min.distance === null || distance < min.distance) { |
||||
|
min = {node: n, point: point, distance: distance}; |
||||
|
} |
||||
|
}); |
||||
|
|
||||
|
return min; |
||||
|
}; |
||||
|
|
||||
|
// returns [bottomleft, topright]
|
||||
|
Layout.ForceDirected.prototype.getBoundingBox = function() { |
||||
|
var bottomleft = new Vector(-2,-2); |
||||
|
var topright = new Vector(2,2); |
||||
|
|
||||
|
this.eachNode(function(n, point) { |
||||
|
if (point.p.x < bottomleft.x) { |
||||
|
bottomleft.x = point.p.x; |
||||
|
} |
||||
|
if (point.p.y < bottomleft.y) { |
||||
|
bottomleft.y = point.p.y; |
||||
|
} |
||||
|
if (point.p.x > topright.x) { |
||||
|
topright.x = point.p.x; |
||||
|
} |
||||
|
if (point.p.y > topright.y) { |
||||
|
topright.y = point.p.y; |
||||
|
} |
||||
|
}); |
||||
|
|
||||
|
var padding = topright.subtract(bottomleft).multiply(0.07); // ~5% padding
|
||||
|
|
||||
|
return {bottomleft: bottomleft.subtract(padding), topright: topright.add(padding)}; |
||||
|
}; |
||||
|
|
||||
|
|
||||
|
// Vector
|
||||
|
var Vector = Springy.Vector = function(x, y) { |
||||
|
this.x = x; |
||||
|
this.y = y; |
||||
|
}; |
||||
|
|
||||
|
Vector.random = function() { |
||||
|
return new Vector(10.0 * (Math.random() - 0.5), 10.0 * (Math.random() - 0.5)); |
||||
|
}; |
||||
|
|
||||
|
Vector.prototype.add = function(v2) { |
||||
|
return new Vector(this.x + v2.x, this.y + v2.y); |
||||
|
}; |
||||
|
|
||||
|
Vector.prototype.subtract = function(v2) { |
||||
|
return new Vector(this.x - v2.x, this.y - v2.y); |
||||
|
}; |
||||
|
|
||||
|
Vector.prototype.multiply = function(n) { |
||||
|
return new Vector(this.x * n, this.y * n); |
||||
|
}; |
||||
|
|
||||
|
Vector.prototype.divide = function(n) { |
||||
|
return new Vector((this.x / n) || 0, (this.y / n) || 0); // Avoid divide by zero errors..
|
||||
|
}; |
||||
|
|
||||
|
Vector.prototype.magnitude = function() { |
||||
|
return Math.sqrt(this.x*this.x + this.y*this.y); |
||||
|
}; |
||||
|
|
||||
|
Vector.prototype.normal = function() { |
||||
|
return new Vector(-this.y, this.x); |
||||
|
}; |
||||
|
|
||||
|
Vector.prototype.normalise = function() { |
||||
|
return this.divide(this.magnitude()); |
||||
|
}; |
||||
|
|
||||
|
// Point
|
||||
|
Layout.ForceDirected.Point = function(position, mass) { |
||||
|
this.p = position; // position
|
||||
|
this.m = mass; // mass
|
||||
|
this.v = new Vector(0, 0); // velocity
|
||||
|
this.a = new Vector(0, 0); // acceleration
|
||||
|
}; |
||||
|
|
||||
|
Layout.ForceDirected.Point.prototype.applyForce = function(force) { |
||||
|
this.a = this.a.add(force.divide(this.m)); |
||||
|
}; |
||||
|
|
||||
|
// Spring
|
||||
|
Layout.ForceDirected.Spring = function(point1, point2, length, k) { |
||||
|
this.point1 = point1; |
||||
|
this.point2 = point2; |
||||
|
this.length = length; // spring length at rest
|
||||
|
this.k = k; // spring constant (See Hooke's law) .. how stiff the spring is
|
||||
|
}; |
||||
|
|
||||
|
// Layout.ForceDirected.Spring.prototype.distanceToPoint = function(point)
|
||||
|
// {
|
||||
|
// // hardcore vector arithmetic.. ohh yeah!
|
||||
|
// // .. see http://stackoverflow.com/questions/849211/shortest-distance-between-a-point-and-a-line-segment/865080#865080
|
||||
|
// var n = this.point2.p.subtract(this.point1.p).normalise().normal();
|
||||
|
// var ac = point.p.subtract(this.point1.p);
|
||||
|
// return Math.abs(ac.x * n.x + ac.y * n.y);
|
||||
|
// };
|
||||
|
|
||||
|
/** |
||||
|
* Renderer handles the layout rendering loop |
||||
|
* @param onRenderStop optional callback function that gets executed whenever rendering stops. |
||||
|
* @param onRenderStart optional callback function that gets executed whenever rendering starts. |
||||
|
* @param onRenderFrame optional callback function that gets executed after each frame is rendered. |
||||
|
*/ |
||||
|
var Renderer = Springy.Renderer = function(layout, clear, drawEdge, drawNode, onRenderStop, onRenderStart, onRenderFrame) { |
||||
|
this.layout = layout; |
||||
|
this.clear = clear; |
||||
|
this.drawEdge = drawEdge; |
||||
|
this.drawNode = drawNode; |
||||
|
this.onRenderStop = onRenderStop; |
||||
|
this.onRenderStart = onRenderStart; |
||||
|
this.onRenderFrame = onRenderFrame; |
||||
|
|
||||
|
this.layout.graph.addGraphListener(this); |
||||
|
} |
||||
|
|
||||
|
Renderer.prototype.graphChanged = function(e) { |
||||
|
this.start(); |
||||
|
}; |
||||
|
|
||||
|
/** |
||||
|
* Starts the simulation of the layout in use. |
||||
|
* |
||||
|
* Note that in case the algorithm is still or already running then the layout that's in use |
||||
|
* might silently ignore the call, and your optional <code>done</code> callback is never executed. |
||||
|
* At least the built-in ForceDirected layout behaves in this way. |
||||
|
* |
||||
|
* @param done An optional callback function that gets executed when the springy algorithm stops, |
||||
|
* either because it ended or because stop() was called. |
||||
|
*/ |
||||
|
Renderer.prototype.start = function(done) { |
||||
|
var t = this; |
||||
|
this.layout.start(function render() { |
||||
|
t.clear(); |
||||
|
|
||||
|
t.layout.eachEdge(function(edge, spring) { |
||||
|
t.drawEdge(edge, spring.point1.p, spring.point2.p); |
||||
|
}); |
||||
|
|
||||
|
t.layout.eachNode(function(node, point) { |
||||
|
t.drawNode(node, point.p); |
||||
|
}); |
||||
|
|
||||
|
if (t.onRenderFrame !== undefined) { t.onRenderFrame(); } |
||||
|
}, this.onRenderStop, this.onRenderStart); |
||||
|
}; |
||||
|
|
||||
|
Renderer.prototype.stop = function() { |
||||
|
this.layout.stop(); |
||||
|
}; |
||||
|
|
||||
|
// Array.forEach implementation for IE support..
|
||||
|
//https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Array/forEach
|
||||
|
if ( !Array.prototype.forEach ) { |
||||
|
Array.prototype.forEach = function( callback, thisArg ) { |
||||
|
var T, k; |
||||
|
if ( this == null ) { |
||||
|
throw new TypeError( " this is null or not defined" ); |
||||
|
} |
||||
|
var O = Object(this); |
||||
|
var len = O.length >>> 0; // Hack to convert O.length to a UInt32
|
||||
|
if ( {}.toString.call(callback) != "[object Function]" ) { |
||||
|
throw new TypeError( callback + " is not a function" ); |
||||
|
} |
||||
|
if ( thisArg ) { |
||||
|
T = thisArg; |
||||
|
} |
||||
|
k = 0; |
||||
|
while( k < len ) { |
||||
|
var kValue; |
||||
|
if ( k in O ) { |
||||
|
kValue = O[ k ]; |
||||
|
callback.call( T, kValue, k, O ); |
||||
|
} |
||||
|
k++; |
||||
|
} |
||||
|
}; |
||||
|
} |
||||
|
|
||||
|
var isEmpty = function(obj) { |
||||
|
for (var k in obj) { |
||||
|
if (obj.hasOwnProperty(k)) { |
||||
|
return false; |
||||
|
} |
||||
|
} |
||||
|
return true; |
||||
|
}; |
||||
|
|
||||
|
return Springy; |
||||
|
})); |
Write
Preview
Loading…
Cancel
Save
Reference in new issue