Somewhat structure main.rs
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70ad3a3bdd
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2 changed files with 51 additions and 44 deletions
92
src/main.rs
92
src/main.rs
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@ -1,5 +1,5 @@
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use gntag::agent::{Agent, SimpleAgent};
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use gntag::agent::{Agent, SimpleAgent};
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use gntag::view::TerminalView;
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use gntag::view::{Backend, TerminalView};
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use gntag::world::ActualWorld;
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use gntag::world::ActualWorld;
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use std::io;
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use std::io;
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use std::io::Read;
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use std::io::Read;
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@ -9,6 +9,8 @@ use std::thread;
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fn main() {
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fn main() {
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let view = Arc::new(Mutex::new(Some(TerminalView::try_new().unwrap())));
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let view = Arc::new(Mutex::new(Some(TerminalView::try_new().unwrap())));
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// Exit on q, ESC and Ctrl-C and reset terminal
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let view2 = view.clone();
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let view2 = view.clone();
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thread::spawn(move || {
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thread::spawn(move || {
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let stdin = io::stdin();
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let stdin = io::stdin();
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@ -22,48 +24,52 @@ fn main() {
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}
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}
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}
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}
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});
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});
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loop {
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let (width, height) = (*view.lock().unwrap())
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.as_mut()
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.unwrap()
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.content_size()
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.unwrap();
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let mut agents: Vec<(_, Box<dyn Agent>)> = vec![];
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for x in (0..width).step_by(10) {
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for y in (0..height).step_by(10) {
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agents.push(((x, y).into(), Box::new(SimpleAgent)));
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}
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}
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let mut world = ActualWorld::new((width, height).into(), agents);
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let mut gen = 0;
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loop {
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loop {
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run_simulation(&view);
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let resized = (*view.lock().unwrap())
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}
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.as_mut()
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}
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.unwrap()
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.draw(
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fn run_simulation(view: &Arc<Mutex<Option<TerminalView<impl Backend>>>>) {
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gen,
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let (width, height) = (*view.lock().unwrap())
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world
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.as_mut()
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.state
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.unwrap()
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.agent_positions
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.content_size()
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.get(&world.state.tagged)
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.unwrap();
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.map(|pos| (pos.x, pos.y))
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let mut agents: Vec<(_, Box<dyn Agent>)> = vec![];
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.unwrap(),
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for x in (0..width).step_by(10) {
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world
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for y in (0..height).step_by(10) {
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.state
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agents.push(((x, y).into(), Box::new(SimpleAgent)));
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.agent_positions
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}
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.iter()
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}
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.map(|(_id, pos)| (pos.x, pos.y))
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let mut world = ActualWorld::new((width, height).into(), agents);
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.collect::<Vec<_>>()
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.as_ref(),
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let mut gen = 0;
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)
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loop {
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.unwrap();
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let resized = (*view.lock().unwrap())
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if resized {
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.as_mut()
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break;
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.unwrap()
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};
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.draw(
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world.do_step();
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gen,
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gen += 1;
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world
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//std::thread::sleep(std::time::Duration::from_millis(500));
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.state
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}
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.agent_positions
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.get(&world.state.tagged)
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.map(|pos| (pos.x, pos.y))
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.unwrap(),
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world
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.state
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.agent_positions
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.iter()
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.map(|(_id, pos)| (pos.x, pos.y))
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.collect::<Vec<_>>()
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.as_ref(),
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)
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.unwrap();
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if resized {
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return;
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};
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world.do_step();
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gen += 1;
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}
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}
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}
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}
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@ -3,7 +3,8 @@ use std::error::Error;
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use std::io::{stdout, Stdout, Write};
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use std::io::{stdout, Stdout, Write};
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use termion::clear;
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use termion::clear;
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use termion::raw::{IntoRawMode, RawTerminal};
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use termion::raw::{IntoRawMode, RawTerminal};
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use tui::backend::{Backend, TermionBackend};
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pub use tui::backend::Backend;
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use tui::backend::TermionBackend;
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use tui::layout::{Alignment, Constraint, Direction, Layout, Rect};
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use tui::layout::{Alignment, Constraint, Direction, Layout, Rect};
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use tui::style::{Color, Modifier, Style};
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use tui::style::{Color, Modifier, Style};
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use tui::text::{Span, Spans};
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use tui::text::{Span, Spans};
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