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Share get_world

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Adrian Heine 3 years ago
parent
commit
1892f7e9f5
  1. 17
      benches/benchmark.rs
  2. 13
      src/lib.rs
  3. 11
      src/main.rs

17
benches/benchmark.rs

@ -1,16 +1,5 @@
use criterion::{criterion_group, criterion_main, BenchmarkId, Criterion, Throughput}; use criterion::{criterion_group, criterion_main, BenchmarkId, Criterion, Throughput};
use gntag::agent::{Agent, SimpleAgent};
use gntag::world::ActualWorld;
fn get_world(width: isize, spacing: usize, validate: bool) -> ActualWorld {
let mut agents = vec![];
for x in (0..width).step_by(spacing) {
for y in (0..width).step_by(spacing) {
agents.push(((x, y).into(), Box::new(SimpleAgent) as Box<dyn Agent>));
}
}
ActualWorld::new((width, width).into(), agents, validate)
}
use gntag::get_world;
fn world(c: &mut Criterion) { fn world(c: &mut Criterion) {
let mut group = c.benchmark_group("world"); let mut group = c.benchmark_group("world");
@ -21,7 +10,7 @@ fn world(c: &mut Criterion) {
BenchmarkId::new("validating", spacing), BenchmarkId::new("validating", spacing),
&spacing, &spacing,
|b, &spacing| { |b, &spacing| {
let mut world = get_world(width, spacing as usize, true);
let mut world = get_world(width, width, spacing as usize, true);
b.iter(|| world.do_step()); b.iter(|| world.do_step());
}, },
); );
@ -29,7 +18,7 @@ fn world(c: &mut Criterion) {
BenchmarkId::new("non-validating", spacing), BenchmarkId::new("non-validating", spacing),
&spacing, &spacing,
|b, &spacing| { |b, &spacing| {
let mut world = get_world(width, spacing as usize, false);
let mut world = get_world(width, width, spacing as usize, false);
b.iter(|| world.do_step()); b.iter(|| world.do_step());
}, },
); );

13
src/lib.rs

@ -1,3 +1,16 @@
pub mod agent; pub mod agent;
pub mod view; pub mod view;
pub mod world; pub mod world;
use agent::{Agent, SimpleAgent};
use world::ActualWorld;
pub fn get_world(width: isize, height: isize, spacing: usize, validating: bool) -> ActualWorld {
let mut agents: Vec<(_, Box<dyn Agent>)> = vec![];
for x in (0..width).step_by(spacing) {
for y in (0..height).step_by(spacing) {
agents.push(((x, y).into(), Box::new(SimpleAgent)));
}
}
ActualWorld::new((width, height).into(), agents, validating)
}

11
src/main.rs

@ -1,6 +1,5 @@
use gntag::agent::{Agent, SimpleAgent};
use gntag::get_world;
use gntag::view::{Backend, TerminalView}; use gntag::view::{Backend, TerminalView};
use gntag::world::ActualWorld;
use std::io; use std::io;
use std::io::Read; use std::io::Read;
use std::process::exit; use std::process::exit;
@ -36,13 +35,7 @@ fn run_simulation(view: &Arc<Mutex<Option<TerminalView<impl Backend>>>>) {
.unwrap() .unwrap()
.content_size() .content_size()
.unwrap(); .unwrap();
let mut agents: Vec<(_, Box<dyn Agent>)> = vec![];
for x in (0..width).step_by(10) {
for y in (0..height).step_by(10) {
agents.push(((x, y).into(), Box::new(SimpleAgent)));
}
}
let mut world = ActualWorld::new((width, height).into(), agents, true);
let mut world = get_world(width, height, 10, true);
let mut gen = 0; let mut gen = 0;
loop { loop {

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